CMS Gaming Zone

About

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Project Description: The library’s Gaming Zone initiative will develop two afterschool programs a week, encompassing board and video game creation workshops, tournaments and hint book/cheat sheet development.

Target Population: middle school students

Project Design: During bi-weekly afterschool programs, the library will:
· Offer games that tie into the curriculum
· Host daily/monthly tournaments to challenge skill and hold interest.
· Hold themed gaming days designated for special groups (i.e. 6th grade day, Girls day, All-Madden day)
· Offer a game creation workshop to teach basic video and board game creation skills
· Create opportunity for students to create hint books and/or cheat sheets for the various games
· Provide Homework Help available from peer tutors, supervisors, and volunteers
· Create a high-interest book collection
· Develop a gaming council

Project Goals:
· Demonstrate academic improvement through a reading assessment
· Provide students a safe place to congregate after school.
· Increased traffic of students in library will expand circulation and accessibility to library material
· Students will increase leadership skills
· Students will have an opportunity to meet students outside their immediate grade-level and/or social group

The Library will partner with:
· Communities in School (CIS)
· PSTA

Awards Won

Title Year
Libraries, Literacy and Gaming Grant

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These grants were awarded to libraries that clearly demonstrated creativity, capacity, sustainability and a strong commitment to literacy-related gaming services.

2009 - Selection(s)

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